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Monster

Bore Worm

Gargantuan Construct · Unaligned

Waterdeep: Dungeon of the Mad Mage Page 171
Armor Class 18
Hit Points 247 (15d20 + 90)
Speed Walk 50 ft., Burrow 30 ft.
CR 16
STR 28 +9
DEX 7 -2
CON 22 +6
INT 1 -5
WIS 8 -1
CHA 4 -3

Traits

Tunneler

The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Regeneration

The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point.

Actions

Multiattack

The worm makes two attacks: one with its grinding jaws and one with its stinger.

Grinding Jaws

Melee Weapon Attack +9 to hit, reach 10 ft., one target. 22 () Slashing damage.

Tail Stinger

Melee Weapon Attack +14 to hit, reach 10 ft., one creature. 19 () Piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 () Poison damage on a failed save, or half as much damage on a successful one.
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