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Monster

Brahma Lutier

Medium Humanoid · Neutral

Acquisitions Incorporated Page 205
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed Walk 30 ft.
CR 2
STR 12 +1
DEX 15 +2
CON 12 +1
INT 11 +0
WIS 13 +1
CHA 16 +3

Traits

Fey Ancestry

Brahma has advantage on saving throws against being , and magic can't put her to sleep.

Taunt (2/Day)

Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.

Actions

War Lute

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Slashing damage.

Song of Domination (3/Day)

Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.
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