Armor Class
12
Brahma Lutier
Medium Humanoid · Neutral
Hit Points
33 (6d8 + 6)
Speed
Walk 30 ft.
CR
2
Traits
Fey Ancestry
Brahma has advantage on saving throws against being , and magic can't put her to sleep.
Taunt (2/Day)
Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.
Actions
War Lute
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Slashing damage.
Song of Domination (3/Day)
Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.