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Monster

Brain Breaker

Large Aberration · Lawful Evil

Phandelver and Below: The Shattered Obelisk Page 199
Armor Class 14
Hit Points 189 (18d10 + 90)
Speed Walk 30 ft., Swim 10 ft., Fly 30 ft. ((hover))
CR 12
STR 15 +2
DEX 10 +0
CON 20 +5
INT 21 +5
WIS 19 +4
CHA 20 +5

Traits

Creature Sense

The brain breaker is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one's Intelligence score, but can't sense anything else about it. A creature protected by a spell, a spell, or similar magic can't be perceived in this manner.

Magic Resistance

The brain breaker has advantage on saving throws against spells and other magical effects.

Telepathic Hub

The brain breaker can use its telepathy to initiate and maintain telepathic conversations with up to ten creatures at a time. The brain breaker can let those creatures telepathically hear each other while connected in this way.

Actions

Multiattack

The brain breaker makes two Tentacle attacks.

Tentacle

Melee Weapon Attack +6 to hit, reach 30 ft., one target. 15 () Bludgeoning damage. If the target is a Huge or smaller creature, it has the condition (escape DC 14) and takes 9 () Psychic damage at the start of each of its turns until the grapple ends. The brain breaker can have up to four targets at a time.

Mind Blast Recharge 5

Creatures of the brain breaker's choice within 60 feet of itself must succeed on a DC 17 Intelligence saving throw or take 32 () Psychic damage and have the condition for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Psychic Link

The brain breaker targets one creature with the condition that the brain breaker senses with its Creature Sense trait and establishes a psychic link with the target. Until the link ends, the brain breaker can perceive everything the target senses. The target becomes aware that something is linked to its mind once it no longer has the condition, and the brain breaker can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the link, doing so with a successful DC 17 Charisma check. If the target breaks the link this way, the target takes 10 () Psychic damage. The link also ends if the target and the brain breaker are more than 1 mile apart. The brain breaker can form psychic links with up to ten creatures at a time.
Confirmation

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