Armor Class
15
Cackler
Small Fiend · Chaotic Evil
Hit Points
10 (3d6)
Speed
Walk 30 ft.
CR
1/2
Traits
Last Laugh
When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 () Psychic damage.
Mimicry
The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom () check.
Actions
Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage.
Spiked Chain
Melee Weapon Attack +5 to hit, reach 10 ft., one target. 6 () Slashing damage.