Armor Class
17
Cadaver Collector
Large Construct · Lawful Evil
Hit Points
189 (18d10 + 90)
Speed
Walk 30 ft.
CR
14
Traits
Magic Resistance
The collector has advantage on saving throws against spells and other magical effects.
Unusual Nature
The collector doesn't require air, food, drink, or sleep.
Actions
Multiattack
The collector makes two Slam attacks.
Slam
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 18 () Bludgeoning damage plus 16 () Necrotic damage.
Paralyzing Breath Recharge 5
The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.
Bonus Actions
Summon Specters (Recharges after a Short or Long Rest)
The collector calls up the enslaved spirits of those it has slain; (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of it. The specters act right after the collector on the same initiative count and fight until they're destroyed. They disappear when the collector is destroyed.