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Monster

Cadaver Collector

Large Construct · Lawful Evil

Mordenkainen Presents: Monsters of the Multiverse Page 68
Armor Class 17
Hit Points 189 (18d10 + 90)
Speed Walk 30 ft.
CR 14
STR 21 +5
DEX 14 +2
CON 20 +5
INT 5 -3
WIS 11 +0
CHA 8 -1

Traits

Magic Resistance

The collector has advantage on saving throws against spells and other magical effects.

Unusual Nature

The collector doesn't require air, food, drink, or sleep.

Actions

Multiattack

The collector makes two Slam attacks.

Slam

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 18 () Bludgeoning damage plus 16 () Necrotic damage.

Paralyzing Breath Recharge 5

The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.

Bonus Actions

Summon Specters (Recharges after a Short or Long Rest)

The collector calls up the enslaved spirits of those it has slain; (without Sunlight Sensitivity) arise in unoccupied spaces within 15 feet of it. The specters act right after the collector on the same initiative count and fight until they're destroyed. They disappear when the collector is destroyed.
Confirmation

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