Armor Class
16
Canoloth
Medium Fiend · Neutral Evil
Hit Points
120 (16d8 + 48)
Speed
Walk 50 ft.
CR
8
Traits
Dimensional Lock
Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
Magic Resistance
The canoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The canoloth's weapon attacks are magical.
Uncanny Senses
The canoloth can't be while it isn't .
Actions
Multiattack
The canoloth makes two attacks: one with its tongue or its bite and one with its claws.
Bite
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 25 () Piercing damage.
Claws
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 15 () Slashing damage.
Tongue
Ranged Weapon Attack +7 to hit, range 30 ft., one target. 17 () Piercing damage. If the target is Medium or smaller, it is (escape DC 15), pulled up to 30 feet toward the canoloth, and is until the grapple ends. The canoloth can grapple one target at a time with its tongue.