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Monster

Chain Devil

Medium Fiend · Lawful Evil

Monster Manual (2024) Page 68
Armor Class 15
Hit Points 85 (10d8 + 40)
Speed Walk 30 ft.
CR 8
STR 18 +4
DEX 15 +2
CON 18 +4
INT 11 +0
WIS 12 +1
CHA 14 +2

Traits

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two Chain attacks and uses Conjure Infernal Chain.

Chain

Melee Attack +7, reach 10 ft. 11 () Slashing damage. If the target is a Large or smaller creature, it has the condition (escape DC 14) from one of two chains, and it has the condition until the grapple ends.

Conjure Infernal Chain

The devil conjures a fiery chain to bind a creature. DEX Save DC 15, one creature the devil can see within 60 feet.
Failure: 9 () Fire damage, and the target has the condition until the end of the devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself.
Success: The chain disappears.

Reactions

Unnerving Gaze

{@actTrigger} A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. DWIS Save DC 15, the triggering creature.
Failure: The target has the condition until the end of its turn.
Success: The target is immune to this devil's Unnerving Gaze for 24 hours.
Confirmation

Are you sure?