Armor Class
15
Chain Devil
Medium Fiend · Lawful Evil
Hit Points
85 (10d8 + 40)
Speed
Walk 30 ft.
CR
8
Traits
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two Chain attacks and uses Conjure Infernal Chain.
Chain
Melee Attack +7, reach 10 ft. 11 () Slashing damage. If the target is a Large or smaller creature, it has the condition (escape DC 14) from one of two chains, and it has the condition until the grapple ends.
Conjure Infernal Chain
The devil conjures a fiery chain to bind a creature. DEX Save DC 15, one creature the devil can see within 60 feet.
Failure: 9 () Fire damage, and the target has the condition until the end of the devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself.
Success: The chain disappears.
Failure: 9 () Fire damage, and the target has the condition until the end of the devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself.
Success: The chain disappears.
Reactions
Unnerving Gaze
{@actTrigger} A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. DWIS Save DC 15, the triggering creature.
Failure: The target has the condition until the end of its turn.
Success: The target is immune to this devil's Unnerving Gaze for 24 hours.
Failure: The target has the condition until the end of its turn.
Success: The target is immune to this devil's Unnerving Gaze for 24 hours.