Armor Class
13
Chardalyn Berserker
Medium Fiend · Chaotic Evil
Hit Points
90 (12d8 + 36)
Speed
Walk 30 ft.
CR
4
Traits
Chardalyn Madness
The berserker must roll a at the start of each of its turns. On a 1, the berserker does nothing on its turn except speak to a nonexistent, evil master whom it has pledged to serve.
Reckless
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack
The berserker attacks three times with a melee weapon.
Chardalyn Flail
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or be until the end of its next turn.
Chardalyn Javelin
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 30/120 ft., one target. 6 () Piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be until the end of its next turn.