Armor Class
14
Chaos Quadrapod
Large Aberration · Chaotic Evil
Hit Points
52 (7d10 + 14)
Speed
Walk 40 ft., Climb 40 ft.
CR
4
Traits
Magic Resistance
The chaos quadrapod has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The chaos quadrapod makes up to two tentacle attacks.
Tentacle
Melee Weapon Attack +6 to hit, reach 15 ft., one target. 11 () Bludgeoning damage. If the target is a creature, it is (escape DC 14). Until this grapple ends, the target is . The chaos quadrapod can grapple no more than two targets at a time.
Chaos Cloud (Recharges after a Short or Long Rest)
The chaos quadrapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 14 Charisma saving throw or be until the end of its next turn.