Armor Class
15
Chasme
Large Fiend · Chaotic Evil
Hit Points
78 (12d10 + 12)
Speed
Walk 20 ft., Fly 60 ft.
CR
6
Traits
Demonic Restoration
If the chasme dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The chasme has Advantage on saving throws against spells and other magical effects.
Spider Climb
The chasme can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Proboscis
Melee Attack +5, reach 5 ft. 16 () Piercing damage plus 21 () Necrotic damage. If the target is a creature, its Hit Points maximum decreases by an amount equal to the Necrotic damage taken.
Bonus Actions
Drone
CON Save DC 12, each creature in a 30-foot Emanation [Area Of Effect] originating from the chasme (demons automatically succeed on this save).
Failure: The target has the condition and repeats the save at the end of each of its turns. The target succeeds automatically after 10 minutes or if it takes damage or a creature within 5 feet of it takes an action to empty a flask of on it.
Success: The target is immune to this chasme's Drone for 24 hours.
Failure: The target has the condition and repeats the save at the end of each of its turns. The target succeeds automatically after 10 minutes or if it takes damage or a creature within 5 feet of it takes an action to empty a flask of on it.
Success: The target is immune to this chasme's Drone for 24 hours.