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Monster

Choldrith

Medium Monstrosity · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 77
Armor Class 15
Hit Points 66 (12d8 + 12)
Speed Walk 30 ft., Climb 30 ft.
CR 3
STR 12 +1
DEX 16 +3
CON 12 +1
INT 11 +0
WIS 14 +2
CHA 10 +0

Traits

Fey Ancestry

The choldrith has advantage on saving throws against being , and magic can't put the choldrith to sleep.

Spider Climb

The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity

While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Web Sense

While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

Web Walker

The choldrith ignores movement restrictions caused by webbing.

Actions

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage plus 10 () Poison damage.

Web Recharge 5

Ranged Weapon Attack +5 to hit, range 30/60 ft., one Large or smaller creature. The target is by webbing. As an action, the target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to Fire damage; immunity to bludgeoning, poison, and Psychic damage).

Bonus Actions

Spectral Dagger (Recharges after a Short or Long Rest)

The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack (+4 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 6 () Force damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the choldrith can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Confirmation

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