Armor Class
15
Choldrith
Medium Monstrosity · Chaotic Evil
Hit Points
66 (12d8 + 12)
Speed
Walk 30 ft., Climb 30 ft.
CR
3
Traits
Fey Ancestry
The choldrith has advantage on saving throws against being , and magic can't put the choldrith to sleep.
Spider Climb
The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Web Sense
While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.
Web Walker
The choldrith ignores movement restrictions caused by webbing.
Actions
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage plus 10 () Poison damage.
Web Recharge 5
Ranged Weapon Attack +5 to hit, range 30/60 ft., one Large or smaller creature. The target is by webbing. As an action, the target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to Fire damage; immunity to bludgeoning, poison, and Psychic damage).
Bonus Actions
Spectral Dagger (Recharges after a Short or Long Rest)
The choldrith conjures a floating, spectral dagger within 60 feet of itself. The choldrith can make a melee spell attack (+4 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 6 () Force damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the choldrith can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
The dagger lasts for 1 minute. As a bonus action on later turns, the choldrith can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.