Armor Class
14
Cloaker
Large Aberration · Chaotic Neutral
Hit Points
91 (14d10 + 14)
Speed
Walk 10 ft., Fly 40 ft.
CR
8
Traits
Light Sensitivity
While in Bright Light, the cloaker has Disadvantage on attack rolls.
Actions
Multiattack
The cloaker makes one Attach attack and two Tail attacks.
Attach
Melee Attack +6, reach 5 ft. 13 () Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the condition, and the cloaker can't make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength () check.
The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength () check.
Tail
Melee Attack +6, reach 10 ft. 8 () Slashing damage.
Bonus Actions
Moan
WIS Save DC 13, each creature in a 60-foot Emanation [Area Of Effect] originating from the cloaker.
Failure: The target has the condition until the end of the cloaker's next turn.
Success: The target is immune to this cloaker's Moan for the next 24 hours.
Failure: The target has the condition until the end of the cloaker's next turn.
Success: The target is immune to this cloaker's Moan for the next 24 hours.