Armor Class
17
Clockwork Behir
Huge Construct · Neutral Evil
Hit Points
168 (16d12 + 64)
Speed
Walk 50 ft., Climb 40 ft.
CR
11
Actions
Multiattack
The behir makes two attacks: one with its bite and one to constrict.
Bite
Melee Weapon Attack +10 to hit, reach 10 ft., one target. 22 () Piercing damage.
Constrict
Melee Weapon Attack +10 to hit, reach 5 ft., one Large or smaller creature. 17 () Bludgeoning damage plus 17 () Slashing damage. The target is (escape DC 16) if the behir isn't already constricting a creature, and the target is until this grapple ends.
Lightning Breath Recharge 5
The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 () Lightning damage on a failed save, or half as much damage on a successful one.
Swallow
The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is and , it has Cover against attacks and other effects outside the behir, and it takes 21 () Acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer by it and can escape from the corpse by using 15 feet of movement, exiting .
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer by it and can escape from the corpse by using 15 feet of movement, exiting .