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Monster

Clockwork Bronze Scout

Medium Construct · Unaligned

Mordenkainen Presents: Monsters of the Multiverse Page 79
Armor Class 13
Hit Points 36 (8d8)
Speed Walk 30 ft., Burrow 30 ft.
CR 1
STR 10 +0
DEX 16 +3
CON 11 +0
INT 3 -4
WIS 14 +2
CHA 1 -5

Traits

Earth Armor

The clockwork doesn't provoke when it burrows.

Magic Resistance

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature

The clockwork doesn't require air, food, drink, or sleep.

Actions

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage plus 3 () Lightning damage.

Lightning Flare (Recharges after a Short or Long Rest)

Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14 () Lightning damage on a failed save, or half as much damage on a successful one.
Confirmation

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