Armor Class
13
Clockwork Bronze Scout
Medium Construct · Unaligned
Hit Points
36 (8d8)
Speed
Walk 30 ft., Burrow 30 ft.
CR
1
Traits
Earth Armor
The clockwork doesn't provoke when it burrows.
Magic Resistance
The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature
The clockwork doesn't require air, food, drink, or sleep.
Actions
Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage plus 3 () Lightning damage.
Lightning Flare (Recharges after a Short or Long Rest)
Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14 () Lightning damage on a failed save, or half as much damage on a successful one.