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Monster

Clockwork Defender

Medium Construct · Unaligned

Keys from the Golden Vault Page 85
Armor Class 17
Hit Points 42 (5d8 + 20)
Speed Walk 30 ft.
CR 1
STR 16 +3
DEX 15 +2
CON 18 +4
INT 3 -4
WIS 14 +2
CHA 1 -5

Traits

Unusual Nature

The defender doesn't need air, food, drink, or sleep.

Actions

Electrified Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Piercing damage plus 7 () Lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be (escape DC 13). A creature by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature in this way at a time, and the defender can't make Electrified Bite attacks while grappling.

Bonus Actions

Light Beam

The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.
Confirmation

Are you sure?