Armor Class
17
Clockwork Defender
Medium Construct · Unaligned
Hit Points
42 (5d8 + 20)
Speed
Walk 30 ft.
CR
1
Traits
Unusual Nature
The defender doesn't need air, food, drink, or sleep.
Actions
Electrified Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Piercing damage plus 7 () Lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be (escape DC 13). A creature by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature in this way at a time, and the defender can't make Electrified Bite attacks while grappling.
Bonus Actions
Light Beam
The defender emits bright light from its eyes in a 60-foot cone, or it shuts off this light.