Armor Class
16
Clockwork Dragon
Medium Construct · Neutral
Hit Points
22 (4d8 + 4)
Speed
Walk 30 ft., Fly 60 ft.
CR
1
Traits
False Appearance
While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage.
Fire Breath Recharge 5
The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 () Fire damage on a failed save, or half as much damage on a successful one.