Armor Class
18
Clockwork Horror
Small Construct · Lawful Evil
Hit Points
60 (8d6 + 32)
Speed
Walk 30 ft., Climb 30 ft.
CR
2
Traits
Shutdown
If targeted by , the horror must succeed on a Constitution saving throw against the caster's spell save DC or fall for 1 minute or until it takes any damage.
Unusual Nature
The horror doesn't require air, food, drink, or sleep.
Actions
Multiattack
The horror makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.
Rotating Saw
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage.
Lightning Jolt
Ranged Spell Attack +4 to hit, range 120 ft., one target. 7 () Lightning damage.
Spelljamming Helm Interface
The horror attaches to a spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is already attuned to the helm, that creature's attunement to the helm ends when the horror's attunement begins. The horror can operate the helm even though it isn't a spellcaster. The horror can detach from the helm as a bonus action, which ends its attunement to the helm.