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Monster

Clockwork Horror

Small Construct · Lawful Evil

Monstrous Compendium Volume 1: Spelljammer Creatures Page 4
Armor Class 18
Hit Points 60 (8d6 + 32)
Speed Walk 30 ft., Climb 30 ft.
CR 2
STR 14 +2
DEX 14 +2
CON 18 +4
INT 13 +1
WIS 14 +2
CHA 10 +0

Traits

Shutdown

If targeted by , the horror must succeed on a Constitution saving throw against the caster's spell save DC or fall for 1 minute or until it takes any damage.

Unusual Nature

The horror doesn't require air, food, drink, or sleep.

Actions

Multiattack

The horror makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.

Rotating Saw

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage.

Lightning Jolt

Ranged Spell Attack +4 to hit, range 120 ft., one target. 7 () Lightning damage.

Spelljamming Helm Interface

The horror attaches to a spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is already attuned to the helm, that creature's attunement to the helm ends when the horror's attunement begins. The horror can operate the helm even though it isn't a spellcaster. The horror can detach from the helm as a bonus action, which ends its attunement to the helm.
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