Armor Class
12, 15
Conjurer Wizard
Medium Humanoid · Any Alignment
Hit Points
58 (13d8)
Speed
Walk 30 ft.
CR
6
Actions
Multiattack
The conjurer makes three Arcane Burst attacks.
Arcane Burst
Melee or Ranged Spell Attack +8 to hit, reach 5 ft. or range 120 ft., one target. 19 () Force damage.
Bonus Actions
Benign Transportation Recharge 4
The conjurer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Summon Elemental (1/Day)
The conjurer magically summons an , an , a , or a . The elemental appears in an unoccupied space within 60 feet of the conjurer, whom it obeys. It takes its turn immediately after the conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer dismisses it as a bonus action.