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Monster

Conjurer Wizard

Medium Humanoid · Any Alignment

Mordenkainen Presents: Monsters of the Multiverse Page 260
Armor Class 12, 15
Hit Points 58 (13d8)
Speed Walk 30 ft.
CR 6
STR 9 -1
DEX 14 +2
CON 11 +0
INT 17 +3
WIS 12 +1
CHA 11 +0

Actions

Multiattack

The conjurer makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack +8 to hit, reach 5 ft. or range 120 ft., one target. 19 () Force damage.

Bonus Actions

Benign Transportation Recharge 4

The conjurer teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.

Summon Elemental (1/Day)

The conjurer magically summons an , an , a , or a . The elemental appears in an unoccupied space within 60 feet of the conjurer, whom it obeys. It takes its turn immediately after the conjurer. It lasts for 1 hour, until it or the conjurer dies, or until the conjurer dismisses it as a bonus action.
Confirmation

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