Armor Class
12, 15
Conjurer
Medium Humanoid · Any Alignment
Hit Points
40 (9d8)
Speed
Walk 30 ft.
CR
6
Traits
Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher)
As a bonus action, the conjurer teleports up to 30 feet to an unoccupied space that it can see. If it instead chooses a space within range that is occupied by a willing Small or Medium creature, they both teleport, swapping places.
Actions
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.