Armor Class
12
Core Spawn Crawler
Small Aberration · Chaotic Evil
Hit Points
21 (6d6)
Speed
Walk 30 ft.
CR
1
Traits
Pack Tactics
The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't .
Actions
Multiattack
The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 () Piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become until the start of the crawler's next turn.
Claws
Melee Weapon Attack +4 to hit, reach 15 ft., one target. 4 () Slashing damage.
Tail
Melee Weapon Attack +4 to hit, reach 15 ft., one target. 5 () Piercing damage.