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Monster

Core Spawn Crawler

Small Aberration · Chaotic Evil

Explorer's Guide to Wildemount Page 286
Armor Class 12
Hit Points 21 (6d6)
Speed Walk 30 ft.
CR 1
STR 7 -2
DEX 14 +2
CON 10 +0
INT 9 -1
WIS 12 +1
CHA 6 -2

Traits

Pack Tactics

The crawler has advantage on an attack roll against a creature if at least one of the crawler's allies is within 5 feet of the creature and the ally isn't .

Actions

Multiattack

The crawler makes four attacks: one with its bite, two with its claws, and one with its tail.

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 () Piercing damage and the target must succeed on a DC 11 Wisdom saving throw or become until the start of the crawler's next turn.

Claws

Melee Weapon Attack +4 to hit, reach 15 ft., one target. 4 () Slashing damage.

Tail

Melee Weapon Attack +4 to hit, reach 15 ft., one target. 5 () Piercing damage.
Confirmation

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