Armor Class
15
Core Spawn Emissary
Medium Aberration · Chaotic Evil
Hit Points
102 (12d8 + 48)
Speed
Walk 40 ft., Fly 60 ft. ((hover))
CR
6
Traits
Magic Resistance
The emissary has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The emissary makes three talons attacks.
Talons
Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 14 () Slashing damage.
Alluring Thrum Recharge 5
The emissary emits a dreadful yet alluring hum. Each creature within 20 feet of the emissary that can hear it and that isn't an aberration must succeed on a DC 14 Constitution saving throw or be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Crystal Spores Recharge 6
A 15-foot-radius cloud of toxic crystalline spores extends out from the emissary. The spores spread around corners. Each creature in the area must succeed on a DC 14 Constitution saving throw or become . While in this way, a creature takes 11 () Poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.