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Monster

Core Spawn Emissary

Medium Aberration · Chaotic Evil

Explorer's Guide to Wildemount Page 286
Armor Class 15
Hit Points 102 (12d8 + 48)
Speed Walk 40 ft., Fly 60 ft. ((hover))
CR 6
STR 17 +3
DEX 15 +2
CON 18 +4
INT 8 -1
WIS 13 +1
CHA 8 -1

Traits

Magic Resistance

The emissary has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The emissary makes three talons attacks.

Talons

Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 14 () Slashing damage.

Alluring Thrum Recharge 5

The emissary emits a dreadful yet alluring hum. Each creature within 20 feet of the emissary that can hear it and that isn't an aberration must succeed on a DC 14 Constitution saving throw or be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Crystal Spores Recharge 6

A 15-foot-radius cloud of toxic crystalline spores extends out from the emissary. The spores spread around corners. Each creature in the area must succeed on a DC 14 Constitution saving throw or become . While in this way, a creature takes 11 () Poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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