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Monster

Crimson Helmed Horror

Medium Construct · Unaligned

Keys from the Golden Vault Page 152
Armor Class 20
Hit Points 60 (8d8 + 24)
Speed Walk 30 ft., Fly 30 ft.
CR 4
STR 18 +4
DEX 13 +1
CON 16 +3
INT 10 +0
WIS 10 +0
CHA 10 +0

Traits

Magic Resistance

The helmed horror has advantage on saving throws against spells and other magical effects.

Spell Immunity

The helmed horror is immune to , , and .

Actions

Multiattack

The helmed horror makes two longsword attacks.

Flaming Longsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Fire damage, or 9 () Fire damage if used with two hands.

Bonus Actions

Conjure Sword

As a bonus action on its first turn in combat, the helmed horror conjures a longsword-sized blade of fire, which appears in its free hand. This sword disappears in a cloud of smoke when the helmed horror drops to 0 hit points.
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