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Monster

Criosphinx

Large Monstrosity · Neutral

Plane Shift: Amonkhet Page 32
Armor Class 18
Hit Points 228 (24d10 + 96)
Speed Walk 30 ft., Fly 60 ft.
CR 13
STR 18 +4
DEX 15 +2
CON 18 +4
INT 16 +3
WIS 16 +3
CHA 16 +3

Traits

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom () checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons

The sphinx's weapon attacks are magical.

Actions

Multiattack

The sphinx makes a ram attack and two claw attacks.

Ram

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 17 () Bludgeoning damage.

Claw

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 () Slashing damage.

Legendary Actions

Ram Attack

The sphinx makes one ram attack.

Teleport (Costs 2 Actions)

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Confirmation

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