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Monster

Cultist of Bane

Small, Medium Humanoid · Neutral Evil

Forgotten Realms Adventure in Faerûn Page 254
Armor Class 16
Hit Points 142 (19d8 + 57)
Speed Walk 30 ft.
CR 9
STR 18 +4
DEX 14 +2
CON 16 +3
INT 13 +1
WIS 19 +4
CHA 15 +2

Traits

Determined Survivor

The cultist regains 10 Hit Points at the start of each of its turns if it is and has at least 1 Hit Points.

Actions

Multiattack

The cultist makes three attacks, using Gauntlet or Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast , if available.

Gauntlet

Melee Attack +8, reach 5 ft. 17 () Bludgeoning damage.

Oppressive Burst

Ranged Attack +8, range 120 ft. 16 () Psychic damage, and the target can't take Reactions until the start of the cultist's next turn.

Reactions

Counterattack

{@actTrigger} The cultist is hit by an attack roll. {@actResponse} The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.
Confirmation

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