Armor Class
16
Cultist of Bane
Small, Medium Humanoid · Neutral Evil
Hit Points
142 (19d8 + 57)
Speed
Walk 30 ft.
CR
9
Traits
Determined Survivor
The cultist regains 10 Hit Points at the start of each of its turns if it is and has at least 1 Hit Points.
Actions
Multiattack
The cultist makes three attacks, using Gauntlet or Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast , if available.
Gauntlet
Melee Attack +8, reach 5 ft. 17 () Bludgeoning damage.
Oppressive Burst
Ranged Attack +8, range 120 ft. 16 () Psychic damage, and the target can't take Reactions until the start of the cultist's next turn.
Reactions
Counterattack
{@actTrigger} The cultist is hit by an attack roll. {@actResponse} The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.