Armor Class
18
Dankwood Duergar
Medium Humanoid · lawful grumpy
Hit Points
26 (4d8 + 8)
Speed
Walk 25 ft.
CR
2
Traits
Duergar Resilience
The Dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .
Sunlight Sensitivity
While in sunlight, the Dankwood duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Verbal Jab
The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a DC 12 Wisdom saving throw or take Psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Haymaker
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 () Bludgeoning damage. If the duergar is enlarged, increase their damage to 10 () Bludgeoning damage.