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Monster

Dankwood Duergar

Medium Humanoid · lawful grumpy

Muk's Guide to Everything He Learned From Tasha Page 32
Armor Class 18
Hit Points 26 (4d8 + 8)
Speed Walk 25 ft.
CR 2
STR 16 +3
DEX 11 +0
CON 14 +2
INT 11 +0
WIS 10 +0
CHA 9 -1

Traits

Duergar Resilience

The Dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .

Sunlight Sensitivity

While in sunlight, the Dankwood duergar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Verbal Jab

The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a DC 12 Wisdom saving throw or take Psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Haymaker

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 () Bludgeoning damage. If the duergar is enlarged, increase their damage to 10 () Bludgeoning damage.
Confirmation

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