Armor Class
13
Dankwood Grung
Small Humanoid · lawful grumpy
Hit Points
27 (5d6 + 10)
Speed
Walk 25 ft., Climb 25 ft.
CR
1
Traits
Amphibious
The grung can breathe air and water.
Poisonous Skin
Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become for 1 minute. A creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap
The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Grumpy Grung Growl
A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be until the end of their next turn.
Dagger
Melee or Ranged Weapon Attack +0 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage in melee, or 3 () Piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 () Poison damage.