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Monster

Dankwood Grung

Small Humanoid · lawful grumpy

Muk's Guide to Everything He Learned From Tasha Page 31
Armor Class 13
Hit Points 27 (5d6 + 10)
Speed Walk 25 ft., Climb 25 ft.
CR 1
STR 7 -2
DEX 16 +3
CON 15 +2
INT 10 +0
WIS 11 +0
CHA 15 +2

Traits

Amphibious

The grung can breathe air and water.

Poisonous Skin

Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become for 1 minute. A creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap

The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Grumpy Grung Growl

A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be until the end of their next turn.

Dagger

Melee or Ranged Weapon Attack +0 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage in melee, or 3 () Piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 () Poison damage.
Confirmation

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