Armor Class
13
Dark Tide Knight
Medium Humanoid · Lawful Evil
Hit Points
58 (9d8 + 18)
Speed
Walk 30 ft.
CR
3
Traits
Bonded Mount
The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast's senses and ability to breathe underwater. The bonded mount obeys the knight's commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.
Sneak Attack
The knight deals an extra 7 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the knight that isn't and the knight doesn't have disadvantage on the attack roll.
Actions
Multiattack
The knight makes two shortsword attacks.
Shortsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage.
Lance
Melee Weapon Attack +5 to hit, reach 10 ft., one target. 9 () Piercing damage.
Reactions
Uncanny Dodge
When an attacker the knight can see hits it with an attack, the knight can halve the damage against it.