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Monster

Darkling

Small Fey · Chaotic Neutral

Mordenkainen Presents: Monsters of the Multiverse Page 84
Armor Class 14
Hit Points 13 (3d6 + 3)
Speed Walk 30 ft.
CR 1/2
STR 9 -1
DEX 16 +3
CON 12 +1
INT 10 +0
WIS 12 +1
CHA 10 +0

Traits

Death Flash

When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or be until the end of its next turn.

Light Sensitivity

While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage plus 7 () Necrotic damage.
Confirmation

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