Armor Class
14
Darkling
Small Fey · Chaotic Neutral
Hit Points
13 (3d6 + 3)
Speed
Walk 30 ft.
CR
1/2
Traits
Death Flash
When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or be until the end of its next turn.
Light Sensitivity
While in bright light, the darkling has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage plus 7 () Necrotic damage.