Armor Class
13
Death Embrace
Huge Aberration · Chaotic Evil
Hit Points
147 (14d12 + 56)
Speed
Walk, Swim 20 ft.
CR
11
Traits
Petrifying Tendrils
Any creature that starts its turn in the death embrace's space must make a DC 16 Constitution saving throw. On a failed saving throw, the creature is . A creature in this way must repeat the saving throw at the end of its next turn, becoming on a failed saving throw or ending the effect on a successful one. The condition lasts until the effect is ended by a greater restoration spell or similar magic.
Reel
At the start of each of its turns, the death embrace can pull each creature it is grappling up to 20 feet toward it (no action required).
Water Breathing
The death embrace can breathe only underwater.
Actions
Multiattack
The death embrace makes two Tentacle attacks.
Tentacle
Melee Weapon Attack +10 to hit, reach 60 ft., one target. 13 () Piercing damage plus 11 () Psychic damage. If the target is Large or smaller, it is also (escape DC 16). The death embrace has six tentacles, each of which can grapple one target.
Reactions
Body Shield
When the death embrace is hit by an attack, one creature the death embrace is grappling (chosen by the death embrace) takes the damage instead.