Armor Class
20
Death Knight
Small, Medium Undead · Chaotic Evil
Hit Points
199 (21d8 + 105)
Speed
Walk 30 ft.
CR
17
Traits
Legendary Resistance (3/Day)
If the death knight fails a saving throw, it can choose to succeed instead.
Magic Resistance
The death knight has Advantage on saving throws against spells and other magical effects.
Marshal Undead
Undead creatures of the death knight's choice (excluding itself) in a 60-foot Emanation [Area Of Effect] originating from it have Advantage on attack rolls and saving throws. It can't use this trait if it has the condition.
Undead Restoration
If the death knight is destroyed before it atones for its evil, it gains a new body in days, reviving with all its Hit Points. The new body appears in a location significant to the death knight.
Actions
Multiattack
The death knight makes three Dread Blade attacks.
Dread Blade
Melee Attack +11, reach 5 ft. 12 () Slashing damage plus 13 () Necrotic damage.
Hellfire Orb Recharge 5
DEX Save DC 18, each creature in a 20-foot-radius Sphere [Area Of Effect] centered on a point the death knight can see within 120 feet.
Failure: 35 () Fire damage plus 35 () Necrotic damage.
Success: Half damage.
Failure: 35 () Fire damage plus 35 () Necrotic damage.
Success: Half damage.
Reactions
Parry
{@actTrigger} The death knight is hit by a melee attack roll while holding a weapon. {@actResponse} The death knight adds 6 to its AC against that attack, possibly causing it to miss.
Legendary Actions
Dread Authority
The death knight uses Spellcasting to cast . The death knight can't take this action again until the start of its next turn.
Fell Word
CON Save DC 18, one creature the death knight can see within 120 feet.
Failure: 17 () Necrotic damage, and the target's Hit Points maximum decreases by an amount equal to the damage taken.
Success or Failure: The death knight can't take this action again until the start of its next turn.
Failure: 17 () Necrotic damage, and the target's Hit Points maximum decreases by an amount equal to the damage taken.
Success or Failure: The death knight can't take this action again until the start of its next turn.
Lunge
The death knight moves up to half its Speed, and it makes one Dread Blade attack.