Armor Class
13
Deathlock Mastermind
Medium Undead · Neutral Evil
Hit Points
110 (20d8 + 20)
Speed
Walk 30 ft.
CR
8
Traits
Devil's Sight
Magical darkness doesn't impede the deathlock's Darkvision.
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature
The deathlock doesn't require air, food, drink, or sleep.
Actions
Multiattack
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 ( Necrotic damage).
Grave Bolt
Ranged Spell Attack +6 to hit, range 120 ft., one target. 13 () Necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become as shadowy tendrils wrap around it for 1 minute. A target can use its action to repeat the saving throw, ending the effect on itself on a success.