Armor Class
13, 16
Deathlock Mastermind
Medium Undead · Lawful Evil
Hit Points
110 (20d8 + 20)
Speed
Walk 30 ft.
CR
8
Traits
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 () Necrotic damage).
Grave Bolts
Ranged Spell Attack +6 to hit, range 120 ft., one or two targets. 18 () Necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become as shadowy tendrils wrap around it for 1 minute. A target can use its action to repeat the saving throw, ending the effect on itself on a success.