Armor Class
20
Demilich
Tiny Undead · Neutral Evil
Hit Points
180 (72d4)
Speed
Walk 5 ft., Fly 30 ft. ((hover))
CR
18
Traits
Legendary Resistance (3/Day, or 4/Day in Lair)
If the demilich fails a saving throw, it can choose to succeed instead.
Undead Restoration
If the demilich is destroyed, it reforms and regains all its Hit Points in days unless a spell is cast on its remains.
Actions
Multiattack
The demilich makes three Necrotic Burst attacks.
Necrotic Burst
Melee or Ranged Attack +11, reach 5 ft. or range 120 ft. 24 () Necrotic damage.
Howl Recharge 5
CON Save DC 19, each creature in a 30-foot Emanation [Area Of Effect] originating from the demilich.
Failure: 70 () Psychic damage.
Success or Failure: The target has the condition until the start of the demilich's next turn.
Failure: 70 () Psychic damage.
Success or Failure: The target has the condition until the start of the demilich's next turn.
Legendary Actions
Energy Drain
CON Save DC 19, one creature the demilich can see within 120 feet.
Failure: The target's Hit Points maximum decreases by 14 ().
Success or Failure: The demilich can't take this action again until the start of its next turn.
Failure: The target's Hit Points maximum decreases by 14 ().
Success or Failure: The demilich can't take this action again until the start of its next turn.
Grave-Dust Flight
The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect. CON Save DC 19.
Failure: The target has the condition until the end of the demilich's next turn.
Success or Failure: The demilich can't take this action again until the start of its next turn.
Failure: The target has the condition until the end of the demilich's next turn.
Success or Failure: The demilich can't take this action again until the start of its next turn.
Necrosis
The demilich makes one Necrotic Burst attack.