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Monster

Dermot Wurder (Tier 3)

Small Humanoid · Lawful Good

Critical Role: Call of the Netherdeep Page 193
Armor Class 20
Hit Points 93 (17d6 + 34)
Speed Walk 30 ft., Swim 30 ft. ((mariner's armor))
CR 8
STR 18 +4
DEX 12 +1
CON 14 +2
INT 10 +0
WIS 20 +5
CHA 10 +0

Traits

Special Equipment

Dermot wears and wields a ruidium warhammer (see appendix B). If Dermot rolls a 1 on an attack roll made with the warhammer, he must succeed on a DC 20 Charisma saving throw or gain 1 level of .

Actions

Multiattack

Dermot makes one Ruidium Warhammer attack and one Searing Wrath attack.

Ruidium Warhammer

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Bludgeoning damage, or 9 () Bludgeoning damage when used with two hands, plus 7 () Psychic damage.

Searing Wrath

Ranged Spell Attack +8 to hit, range 60 ft., one creature. 22 () Radiant damage, and the target is until the end of its next turn.
Confirmation

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