Armor Class
13
Derro
Small Aberration · Chaotic Evil
Hit Points
13 (3d6 + 3)
Speed
Walk 30 ft.
CR
1/4
Traits
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Hooked Spear
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 () Piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it .
Light Crossbow
Ranged Weapon Attack +4 to hit, range 80/320 ft., one target. 6 () Piercing damage.