Armor Class
13
Derro Apprentice
Small Aberration · Chaotic Evil
Hit Points
22 (5d6 + 5)
Speed
Walk 30 ft.
CR
1
Traits
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls.
Actions
Chaos Blast
Melee or Ranged Spell Attack +3 to hit, reach 5 ft. or range 60 ft., one target. 10 () damage. Roll a to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning.
Force Burst Recharge 4
Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11 Strength saving throw. On a failed save, the creature takes 7 () Force damage and has the condition. On a successful save, the creature takes half as much damage only.