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Monster

Derro Apprentice

Small Aberration · Chaotic Evil

Quests from the Infinite Staircase Page 196
Armor Class 13
Hit Points 22 (5d6 + 5)
Speed Walk 30 ft.
CR 1
STR 9 -1
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 5 -3
CHA 12 +1

Traits

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls.

Actions

Chaos Blast

Melee or Ranged Spell Attack +3 to hit, reach 5 ft. or range 60 ft., one target. 10 () damage. Roll a to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning.

Force Burst Recharge 4

Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11 Strength saving throw. On a failed save, the creature takes 7 () Force damage and has the condition. On a successful save, the creature takes half as much damage only.
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