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Monster

Derro Raider

Small Aberration · Chaotic Evil

Quests from the Infinite Staircase Page 196
Armor Class 12
Hit Points 16 (3d6 + 6)
Speed Walk 30 ft.
CR 1/4
STR 14 +2
DEX 12 +1
CON 14 +2
INT 11 +0
WIS 5 -3
CHA 9 -1

Traits

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls.

Actions

Hooked Spear

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the condition.

Throwing Hammer

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft. 5 () Bludgeoning damage.
Confirmation

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