Armor Class
12
Derro Raider
Small Aberration · Chaotic Evil
Hit Points
16 (3d6 + 6)
Speed
Walk 30 ft.
CR
1/4
Traits
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls.
Actions
Hooked Spear
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the condition.
Throwing Hammer
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft. 5 () Bludgeoning damage.