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Monster

Derro

Small Humanoid · Chaotic Evil

Mordenkainen's Tome of Foes Page 158
Armor Class 13
Hit Points 13 (3d6 + 3)
Speed Walk 30 ft.
CR 1/4
STR 10 +0
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 5 -3
CHA 9 -1

Traits

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Hooked Spear

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 () Piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it .

Light Crossbow

Ranged Weapon Attack +4 to hit, range 80/320 ft., one target. 6 () Piercing damage.
Confirmation

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