Armor Class
13
Derro
Small Humanoid · Chaotic Evil
Hit Points
13 (3d6 + 3)
Speed
Walk 30 ft.
CR
1/4
Traits
Insanity
The derro has advantage on saving throws against being or .
Magic Resistance
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Hooked Shortspear
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 1 () Piercing damage. If the target is a creature, the derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a DC 9 Strength saving throw or fall .
Light Repeating Crossbow
Ranged Weapon Attack +4 to hit, range 40/160 ft., one target. 6 () Piercing damage.