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Monster

Dire Wolf

Large Beast · Unaligned

Monster Manual Page 321
Armor Class 14
Hit Points 37 (5d10 + 10)
Speed Walk 50 ft.
CR 1
STR 17 +3
DEX 15 +2
CON 15 +2
INT 3 -4
WIS 12 +1
CHA 7 -2

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom () checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't .

Actions

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 () Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked .
Confirmation

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