Armor Class
16
Dire Worg
Huge Fey · Neutral Evil
Hit Points
147 (14d12 + 56)
Speed
Walk 50 ft.
CR
10
Traits
Magic Resistance
The worg has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The worg makes three Bite attacks.
Bite
Melee Attack +10, reach 5 ft. 15 () Piercing damage plus 7 () Poison damage, and the target has the condition until the start of the worg's next turn. While , the target can't regain Hit Points.
Dreadful Howl Recharge 5
WIS Save DC 16, each creature within 30 feet that isn't a worg.
Failure: 36 () Psychic damage, and the target has the condition until the start of the worg's next turn.
Success: Half damage only.
Failure: 36 () Psychic damage, and the target has the condition until the start of the worg's next turn.
Success: Half damage only.
Bonus Actions
Warp Step
The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.