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Monster

Dire Worg

Huge Fey · Neutral Evil

Monster Manual (2024) Page 335
Armor Class 16
Hit Points 147 (14d12 + 56)
Speed Walk 50 ft.
CR 10
STR 22 +6
DEX 14 +2
CON 18 +4
INT 7 -2
WIS 16 +3
CHA 8 -1

Traits

Magic Resistance

The worg has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The worg makes three Bite attacks.

Bite

Melee Attack +10, reach 5 ft. 15 () Piercing damage plus 7 () Poison damage, and the target has the condition until the start of the worg's next turn. While , the target can't regain Hit Points.

Dreadful Howl Recharge 5

WIS Save DC 16, each creature within 30 feet that isn't a worg.
Failure: 36 () Psychic damage, and the target has the condition until the start of the worg's next turn.
Success: Half damage only.

Bonus Actions

Warp Step

The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.
Confirmation

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