Armor Class
12, 15
Diviner Wizard
Medium Humanoid · Any Alignment
Hit Points
90 (20d8)
Speed
Walk 30 ft.
CR
8
Actions
Multiattack
The diviner makes three Arcane Burst attacks.
Arcane Burst
Melee or Ranged Spell Attack +7 to hit, reach 5 ft. or range 120 ft., one target. 20 () Radiant damage.
Overwhelming Revelation Recharge 5
The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 45 () Psychic damage and is until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't .
Reactions
Portent (3/Day)
When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a and chooses whether to use that roll in place of the rolled for the attack roll, saving throw, or ability check.