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Monster

Diviner Wizard

Medium Humanoid · Any Alignment

Mordenkainen Presents: Monsters of the Multiverse Page 261
Armor Class 12, 15
Hit Points 90 (20d8)
Speed Walk 30 ft.
CR 8
STR 9 -1
DEX 14 +2
CON 11 +0
INT 18 +4
WIS 12 +1
CHA 11 +0

Actions

Multiattack

The diviner makes three Arcane Burst attacks.

Arcane Burst

Melee or Ranged Spell Attack +7 to hit, reach 5 ft. or range 120 ft., one target. 20 () Radiant damage.

Overwhelming Revelation Recharge 5

The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 45 () Psychic damage and is until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't .

Reactions

Portent (3/Day)

When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a and chooses whether to use that roll in place of the rolled for the attack roll, saving throw, or ability check.
Confirmation

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