Armor Class
12, 15
Diviner
Medium Humanoid · Any Alignment
Hit Points
67 (15d8)
Speed
Walk 30 ft.
CR
8
Traits
Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher)
When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a and choose to use this roll in place of the attack roll, saving throw, or ability check.
Actions
Quarterstaff
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.