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Monster

Diviner

Medium Humanoid · Any Alignment

Volo's Guide to Monsters Page 213
Armor Class 12, 15
Hit Points 67 (15d8)
Speed Walk 30 ft.
CR 8
STR 9 -1
DEX 14 +2
CON 11 +0
INT 18 +4
WIS 12 +1
CHA 11 +0

Traits

Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher)

When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a and choose to use this roll in place of the attack roll, saving throw, or ability check.

Actions

Quarterstaff

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.
Confirmation

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