Armor Class
15
Diva Luma
Medium Humanoid · Lawful Neutral Chaotic NY Evil
Hit Points
78 (12d8 + 24)
Speed
Walk 30 ft.
CR
8
Traits
Assassinate
During its first turn, Diva Luma has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Diva Luma scores against a creature is a critical hit.
Evasion
If Diva Luma is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Diva Luma instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn)
Diva Luma deals an extra 14 () damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Diva Luma that isn't and Diva Luma doesn't have disadvantage on the attack roll.
Actions
Multiattack
Diva Luma makes two high-heeled shoe attacks.
High-Heeled Shoe
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage.
Light Crossbow
Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 7 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 () Poison damage on a failed save, or half as much damage on a successful one.