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Monster

Dolphin Delighter

Medium Fey · Chaotic Good

Mordenkainen Presents: Monsters of the Multiverse Page 97
Armor Class 14
Hit Points 27 (5d8 + 5)
Speed Walk, Swim 60 ft.
CR 3
STR 14 +2
DEX 13 +1
CON 13 +1
INT 11 +0
WIS 12 +1
CHA 16 +3

Traits

Hold Breath

The dolphin can hold its breath for 20 minutes.

Actions

Multiattack

The dolphin makes two Dazzling Slam attacks.

Dazzling Slam

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage plus 7 () Psychic damage, and the target is until the start of the dolphin's next turn.

Bonus Actions

Delightful Light Recharge 5

The dolphin magically emanates light in a 10-foot radius for a moment. The dolphin and each creature of its choice in that light gain 11 () temporary hit points.

Fey Leap

The dolphin teleports up to 30 feet to an unoccupied space it can see. Immediately before teleporting, the dolphin can choose one creature within 5 feet of it. That creature can teleport with the dolphin, appearing in an unoccupied space within 5 feet of the dolphin's destination space.
Confirmation

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