Armor Class
10
Don-Jon Raskin
Medium Humanoid · Neutral
Hit Points
44 (8d8 + 8)
Speed
Walk 30 ft.
CR
1/2
Traits
Brave
Don-Jon has advantage on saving throws against being .
Not Dead Yet (Recharges after a Long Rest)
If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.
Actions
Multiattack
Don-Jon makes three melee attacks.
Dagger
Melee or Ranged Weapon Attack +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 () Piercing damage.
Sling
Ranged Weapon Attack +2 to hit, range 30/120 ft., one target. 2 () Bludgeoning damage.