Armor Class
16
Dralmorrer Borngray
Medium Humanoid · Neutral Evil
Hit Points
52 (7d10 + 14)
Speed
Walk 30 ft.
CR
3
Traits
Fey Ancestry
Dralmorrer has advantage on saving throws against being , and magic can't put him to sleep.
War Magic
When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
Weapon Bond
Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack
Dralmorrer attacks twice, either with his longsword or dagger.
Longsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Slashing damage.
Dagger
Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. 6 () Piercing damage.